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RE: Fw: BUG REPORT: unexpected floating point behavior


Try "What Every Computer Scientist Should Know about Floating-Point
Arithmetic"  from http://gcc.gnu.org/readings.html or have a look at some of
the links on http://www.cs.berkeley.edu/~wkahan/

> -----Original Message-----
> From:	Charles S. Wilson [SMTP:cwilson@ece.gatech.edu]
> Sent:	Saturday, May 26, 2001 12:59 AM
> To:	Stan Malyshev
> Cc:	cygwin@cygwin.com
> Subject:	Re: Fw: BUG REPORT:  unexpected floating point behavior
> 
> That's not a bug.  It's just the way floating point works (or doesn't
> work).  It boils down to a problem representing base10 floats with a
> 32bit base2 packed structure.  You need to read up on floating point and
> precision.  Try google...
> 
> --Chuck
> 
> Stan Malyshev wrote:
> > 
> > ----- Original Message -----
> > From: Stan Malyshev
> > To: cygwin@cygwin.com
> > Cc: Tennyson Lee
> > Sent: Friday, May 25, 2001 3:40 AM
> > Subject: BUG REPORT: unexpected floating point behavior
> > 
> > Consider the following unexpected output of a simple loop that
> increments a
> > floating value by 0.1 at every iteration:
> > 
> > #include <stdio.h>
> > 
> > int main() {
> > 
> >   float x;
> > 
> >   for (x = 0; x < 4; x += 0.1f) {
> >     printf("x=%f\n", x);
> >   }
> > 
> >   return 0;
> > }
> > 
> > ------------------
> > 
> > x=0.000000
> > x=0.100000
> > x=0.200000
> > x=0.300000
> > x=0.400000
> > x=0.500000
> > x=0.600000
> > x=0.700000
> > x=0.800000
> > x=0.900000
> > x=1.000000
> > x=1.100000
> > x=1.200000
> > x=1.300000
> > x=1.400000
> > x=1.500000
> > x=1.600000
> > x=1.700000
> > x=1.800000
> > x=1.900000
> > x=2.000000
> > x=2.100000
> > x=2.200000
> > x=2.300000
> > x=2.400000
> > x=2.500000
> > x=2.600000
> > x=2.700000
> > x=2.799999
> > x=2.899999
> > x=2.999999
> > x=3.099999
> > x=3.199999
> > x=3.299999
> > x=3.399999
> > x=3.499999
> > x=3.599999
> > x=3.699999
> > x=3.799999
> > x=3.899998
> > x=3.999998
> > 
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