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Re: progs compiled with cygwin
- From: mbuch at IFF572 dot IFF dot KFA-JUELICH dot DE
- To: Dönertier <pinky dot gahr at web dot de>
- Cc: cygwin at cygwin dot com
- Date: Wed, 21 Nov 2001 17:40:58 +0100 (CET)
- Subject: Re: progs compiled with cygwin
- Reply-to: m dot buchmeier at fz-juelich dot de
On Wed, 21 Nov 2001, [iso-8859-1] Dönertier wrote:
> Date: Wed, 21 Nov 2001 16:06:22 +0100
> From: "[iso-8859-1] Dönertier" <pinky.gahr@web.de>
> To: cygwin@cygwin.com
> Subject: progs compiled with cygwin
>
> I am writing an opengl-game using cygwin. If I start it from bash,
> everything works fine, it starts promptly
> and allocates about 22MB of memory.
> But if I start it with double-click from wondows explorer, it takes 3 times
> longer to start (loading data and
> doing recursive octree seubdivision) and allocates about 55MB of memory.
> There are also some errors
> in opengl frustum culling. What could be the reason?
> I already ripped out all unused variables (-Wunused to find them) and put my
> current cygwin1.dll from
> /bin/ into the directory of my game.
> I don't have the slightest idea what's going on. Can you help me?
I have also made the experience that my app (compiled with
unix layer) doesnt work properly if the cygwin/bin directory
is not in the path. It seems that the cygwin1.dll is not enough
to get a working app but some files (which ?) from the bin-directory
are needed.
regards Matthias
>
> Thanx,
>
> Gahre
>
>
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