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Re: Problem with pthreads and signaling, behavior broken...


Hi Chris,

You know all you have to do is send me the exe you build using the
original ThreadTest. (with debug info if possible) and give me some
time to disassemble it, this will give you more time to continue
on with your own development work and other previously mentioned
things, and hence you wont be forced to continually read repetitive
text... (i think ;) )


Regards




Arash Partow




__________________________________________________ Be one who knows what they don't know, Instead of being one who knows not what they don't know, Thinking they know everything about all things. http://www.partow.net





On Fri, Dec 12, 2003 at 02:43:03AM +0000, Arash Partow wrote:
Hi Chris,

Sorry about the late reply, now here is the best I can do with
the debug 101 skills.

The problem/issue/possible bug that "I" see when I run ThreadTest is the
following, I run ThreadTest and let it reach about 2k threads completed.
at that point i hit ctrl+c. I see that the main loop in the garbage
collector is broken out of then the next loop which only deletes completed
threads and does not renew them begins. At this point EVERYTHING slows
down. using dll from 19th nov, you can see that about 2-3 seconds after
you press ctrl+c the 2nd loop in the GC finishes off and the application
closes gracefully. however in the latest dlls including 11th Dec. This
is not the case.

What happens once ctrl+c is press?
Well its simple threads continue on running, obviously no new threads
are being created cause the GC is in the final clean up loop. but what
i do notice (through taskinfo) is that if i view the ThreadTest process in
flat view mode giving me a view of all the child threads the application
has created, there is "1" thread that is using 99% of the CPU,
and no other processes including normal windows processes get any
CPU time. Using cygwin1.dll from 19th Nov this behavior does not occur.

Wow. How many times has it been that the above has been repeated now? Having you, or anyone, repeatedly describe the symptoms with no new information serves no purpose.

I saw your code was doing something which made the threadtest work now
with the new dll, I went through my original version of thread test and
found that if i add the following lines to the inside of the cleapup loop
(2nd loop) in the GC, it works with the current snapshot dlls.

new 2nd loop:

int countloops = 0; <----------- new line of code

    /* clean up any remaining threads */
    while(threadList.size() > 0)
    {
       vector <int> delPos;

for(unsigned int i=0; i < threadList.size(); i++)
{
if (threadList[i]->getThreadState() == THREAD_DEAD) delPos.push_back(i);
}


       /* Recalibrate deletion positions */
       for (unsigned int i=1; i < delPos.size(); i++)
       {
          delPos[i]-=i;
       }


for (unsigned int i=0; i < delPos.size(); i++) { /* Erase thread and free-up memory */ delete threadList[delPos[i]]; threadList.erase(threadList.begin()+delPos[i]); }

delPos.clear();

       if ((++countloops) % 1000 == 0) <-----------|
       {                               <-----------|
          usleep(10000);               <-----------| new lines of code
       }                               <-----------|

}

it seems that by putting in a delay in the loop, the problem is
fixed, why is that ? and why isn't the problem seen with the snapshot
from 19th Nov?

Thank you for the new information. It isn't much, but I will ponder on what could be causing this behavior.

If you have new information, please just provide it without starting
from zero.

cgf

--


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